`**`
wait() local Player = script.Parent.Parent local Character = Player.Character local cooldown = 5 local canUse = true
katana = game.Lighting.Katana
local function Clown() if Key == "t" and canUse == true then local number = math.random(1,3) game:GetService("Chat"):Chat(Player.Character.Head, "BDDDDDDDDDDDDDDDDDDD") wait(3) game:GetService("Chat"):Chat(Player.Character.Head, "Ding!") wait(0.5) canUse = false game:GetService("Chat"):Chat(Player.Character.Head, "Bad Draw") if number == 1 then game.Lighting["Mace"]:clone().Parent = Player.Backpack elseif number == 2 then game.Lighting["Katana"]:clone().Parent = Player.Backpack elseif number == 3 then game.Lighting["Scythe"]:clone().Parent = Player.Backpack end end end
Clown() canUse = true

3 comments
I can't read that, put it into readable Lua form and then I'll try to help.
Code Block, please.