`**`

wait() local Player = script.Parent.Parent local Character = Player.Character local cooldown = 5 local canUse = true

katana = game.Lighting.Katana

local function Clown() if Key == "t" and canUse == true then local number = math.random(1,3) game:GetService("Chat"):Chat(Player.Character.Head, "BDDDDDDDDDDDDDDDDDDD") wait(3) game:GetService("Chat"):Chat(Player.Character.Head, "Ding!") wait(0.5) canUse = false game:GetService("Chat"):Chat(Player.Character.Head, "Bad Draw") if number == 1 then game.Lighting["Mace"]:clone().Parent = Player.Backpack elseif number == 2 then game.Lighting["Katana"]:clone().Parent = Player.Backpack elseif number == 3 then game.Lighting["Scythe"]:clone().Parent = Player.Backpack end end end

Clown() canUse = true

3 comments

0

I can't read that, put it into readable Lua form and then I'll try to help.

0
  1. Impossible to read. 2. What's the problem. 3. Saying it 'doesn't work' is not the problem. 4. You need to give the output, etc. So we can see what the problem is exactly
0

Code Block, please.