This script, with the error, starts at line 23 with 'local g'. It should do the exact same thing as local h on line 4. But, it breaks and line 82 saying that 'g is a nil value' I do not understand why it is breaking...
found1 = script.Parent.Parent.PurchasedObjects:FindFirstChild("Dropper1")
builder1 = script.Parent.Parent.PurchasedObjects:FindFirstChild("Hut1")
builder2 = script.Parent.Parent.PurchasedObjects:FindFirstChild("Hut2")
local h
for _, v in pairs (builder1:GetChildren()) do
local names = {
["Peter"] = true,
["Carson"] = true,
["Hunter"] = true,
["Alex"] = true,
["Joe"] = true,
["Bob"] = true,
["Tyler"] = true,
["Colt"] = true,
["Reed"] = true,
}
if names[v.Name] ~= nil then
h = v
break
end
end
local g
if script.Parent:FindFirstChild("builder2") then
for _, v in pairs (builder2:GetChildren()) do
local names = {
["Kristopher"] = true,
["Dani"] = true,
["Ember"] = true,
["Akira"] = true,
["Cat"] = true,
["Kelsey"] = true,
["Sibon"] = true
}
if names[v.Name] ~= nil then
g = v
break
end
end
end
model1 = found1.disap:GetChildren()
if found1 then
if builder1.Available.Value == true then
builder1.Available.Value = false
print(h)
h.IdleAnim.Disabled = true
h.BuildAnim.Disabled = false
h.Torso.CFrame = CFrame.new(found1.disap.e.Position.x,found1.disap.e.Position.y,found1.disap.e.Position.z +3.66)
found1.Drop.Transparency = 1
found1.Drop.CanCollide = false
for i, v in pairs(model1)do
if v.ClassName ~= "Part" then
v.Transparency = 1
v.CanCollide = false
else
v.Transparency = 1
v.CanCollide = false
end
end
wait(found1.IdleTime.Value)
found1.Drop.Transparency = 0.5
found1.Drop.CanCollide = false
for i, v in pairs(model1)do
if v.ClassName ~= "Part" then
v.Transparency = 0
v.CanCollide = true
else
v.Transparency = 0
v.CanCollide = true
end
end
builder1.Available.Value = true
h.Torso.CFrame = CFrame.new(builder1.Telebrick.Position.x,builder1.Telebrick.Position.y, builder1.Telebrick.Position.z)
h.BuildAnim.Disabled = true
h.IdleAnim.Disabled = false
script.Disabled = true
else
builder2.Available.Value = false
print(g)
g.IdleAnim.Disabled = true
g.BuildAnim.Disabled = false
g.Torso.CFrame = CFrame.new(found1.disap.e.Position.x,found1.disap.e.Position.y,found1.disap.e.Position.z +3.66)
found1.Drop.Transparency = 1
found1.Drop.CanCollide = false
for i, v in pairs(model1)do
if v.ClassName ~= "Part" then
v.Transparency = 1
v.CanCollide = false
else
v.Transparency = 1
v.CanCollide = false
end
end
wait(found1.IdleTime.Value)
found1.Drop.Transparency = 0.5
found1.Drop.CanCollide = false
for i, v in pairs(model1)do
if v.ClassName ~= "Part" then
v.Transparency = 0
v.CanCollide = true
else
v.Transparency = 0
v.CanCollide = true
end
end
builder2.Available.Value = true
g.Torso.CFrame = CFrame.new(builder2.Telebrick.Position.x,builder2.Telebrick.Position.y, builder2.Telebrick.Position.z)
g.BuildAnim.Disabled = true
g.IdleAnim.Disabled = false
script.Disabled = true
end
end
