I have this model being moved by a body velocity, but it's in a really weird shape, and whenever I step on it, it flies off the baseplate and gets destroyed. I tried using :SetNetworkOwner() for nil and player, but it didn't help. I was thinking of doing something like this:
if game.Workspace.WeirdLookingModel.PrimaryPart.Position.Y > 50 then
game.Workspace.WeirdLookingModel:SetPrimaryPartCFrame(CFrame.new())--but then how do i get the position i need.
end
So yea, what do I do?

3 comments
to quote me: I have this model being moved by a body velocity, and because of that, it can't be anchored
And with that, it would be weird, it would move, stop, move, stop.
Ah.