So in the minigame you must activate all the "candles" in order to win before the time is out, it works out fine until more than 1 person joins and the script scripts picking a map and goes straight for the countdown till the minigame is over and once it hits 1 the script breaks, ive spent a few hours trying to fix it but i seem to break it more?
minigames = game.Lighting.Minigames:GetChildren()
h = Instance.new("Hint",game.Workspace)
while true do
if game.Players.NumPlayers > 0 then
h.Text = "Picking random map..."
wait(3)
ranGame = math.random (1, #minigames)
gameChosen = minigames[ranGame]
h.Text = "Minigames Chosen:" .. gameChosen.Name
wait(3)
gameChosenClone = gameChosen:Clone()
gameChosenClone.Parent = game.Workspace
wait(2)
end
plrs = game.Players:GetChildren()
for i = 1, #plrs do
plrs[i].Character:MoveTo(gameChosen.Spawn.Position)
for i = 15, 1, -1 do
h.Text = "Time left: " .. i
wait(1)
end
h.Text = "Time is up..."
wait (1)
candles = gameChosenClone.Candles:GetChildren()
for _, v in pairs(candles) do -- Loop through the children
if v.Part.Fire.Enabled == true then
islit = true
else islit = false
break
end
end
if islit then
h.Text = "All the candles have been lit!, the Demon has decided not to come!"
else
h.Text = "Not all of the candles were lit!, you have failed"
end
print(islit)
wait(3)
gameChosenClone:Destroy()
end
wait(1)
end

1 comment
try organizing your code into functions that might help you debug it