Teleports = {game.workspace.TP1,game.workspace.TP2}
while wait(5)do
math.randomseed(tick())
teleport:FireAllClients(math.random(1,#Teleports).Position)
end
so basically im trying to invoke all the clients to telport to either TP1 or TP2 and pass it through using the fireallclients(due to Filtering enabled) it doesnt work because math.random returns a number, or 1 or 2, but i want it to return the Brick(or TP location) from workspace as my table shows. thanks for any help, ~bubs

1 comment
alright thanks very much :)!!