I have this model being moved by a body velocity, but it's in a really weird shape, and whenever I step on it, it flies off the baseplate and gets destroyed. I tried using :SetNetworkOwner() for nil and player, but it didn't help. I was thinking of doing something like this:
if game.Workspace.WeirdLookingModel.PrimaryPart.Position.Y > 50 then
game.Workspace.WeirdLookingModel:SetPrimaryPartCFrame(CFrame.new())--but then how do i get the position i need.
end
So yea, what do I do?

1 comment
your goal then is to disable it and then teleport it back to its original position and reenable it, before it reaches the furthest x value of the map. Or you could simply clone it and replace it after it has been destroyed.