function onClicked(playerWhoClicked)
game.StarterGui.Magical.ScreenGui.TextLabel.Visible = true
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
The Visible property of the Text Label is set to false.
function onClicked(playerWhoClicked)
game.StarterGui.Magical.ScreenGui.TextLabel.Visible = true
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
The Visible property of the Text Label is set to false.
The StarterGui holds the Guis that are handed out to players when they spawn. However, since Guis are independent from player to player, each player contains a PlayerGui within their Player object.
If you want the changes to be visible to a player without them respawning, you must directly edit their PlayerGui.
The ClickDetectors parameter playerWhoClicked holds the Player object of the player who clicked it.
So using this information, this script should work:
function onClicked(playerWhoClicked)
playerWhoClicked.PlayerGui.Magical.ScreenGui.TextLabel.Visible = true
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
Additional Resources:
StarterGui
And never again
You want to use playerWhoClicked.PlayerGui instead of StarterGui, as StarterGui only updates when the Player respawns, and changes universally.
function onClicked(playerWhoClicked)
playerWhoClicked.PlayerGui.Magical.ScreenGui.TextLabel.Visible = true
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
Beat me to the answer. Haha.
Of course I did. I explained what they needed to know in a concise but still elegant format.
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1 comment
Thanks for your help! This worked out perfectly for me.