When I do this
local Asset = game:GetService("MarketplaceService"):GetProductInfo(AssetHere)
for i,v in pairs(Asset) do
print(i, " .. ",v)
end
And use an asset if of an audio asset that i own (uploaded)it will say 'Run time.." and then the time, When I do someone else id it won't say the same. Any way I can read a audio files length server side?
VVVV Print for a audio that I don't own (uploaded)
AssetTypeId .. 3
IconImageAssetId .. 0
IsNew .. false
Updated .. 2016-01-17T00:35:59.107Z
IsLimitedUnique .. false
ProductId .. 31191409
MinimumMembershipLevel .. 0
Created .. 2016-01-17T00:33:58.863Z
Creator .. table: 1F0F72E8
IsLimited .. false
ContentRatingTypeId .. 0
AssetId .. 344200738
IsPublicDomain .. true
Name .. The Chainsmokers - New York City
IsForSale .. false
Description .. Audio
Sales .. 203
VVVV Print of an audio asset that I do own (uploaded)
AssetTypeId .. 3
IconImageAssetId .. 0
IsNew .. false
Updated .. 2014-06-17T13:56:13.327Z
IsLimitedUnique .. false
ProductId .. 20687188
MinimumMembershipLevel .. 0
Created .. 2014-06-17T11:49:32.17Z
Creator .. table: 10B50E28
IsLimited .. false
ContentRatingTypeId .. 0
AssetId .. 161817867
IsPublicDomain .. true
Name .. Like & Comment
IsForSale .. false
Description .. I'd be awesome if you could leave a like and a comment.
Run time 2.57 Seconds
Sales .. 4
"Run time 2.57 Seconds" Prints on the asset I created but not the others, why? How can I read an audio files length Server side?

3 comments
I have a sever side music board and I wanted to use a surface gui to display the time length of the song..
Do it on the client.
Okay. Sorry for wasting your time.