Putting aside what looks better, and just out of pure curiosity, what would be better? Having all your code in one script manage all tasks, or having multiple scripts to manage separate tasks?
Deficiency
The only deficiency I can see for using multiple scripts to handle separate tasks, would be the need to repeat the need to reference the same information over and over again (i.e, declaring game services at the beginning of the script, multiple times for different scripts).
Also, what's your opinion on this? Do you think using multiple scripts to manage different tasks would be more organized? Or is it not worth the repetition of getting the same information instead of it all being in one script? Any insight would be appreciated, thanks.

2 comments
I try to base my games on the client so there is no lag, okay.
Multiple scripts would mean slightly more lag (I doubt it would be noticable in most situations, just small figures). For things like referncing, changing one thing, etc., multiple scripts would be better. Basically, the ownly upsides to one script is only defining things once, and less lag (that wouldn't be very noticable anyway).