I have a forcefield script that works great. The thing is, I want it to disable after the user drops to the arena floor. He's my forcefield script:
Game:GetService"Players".PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
Instance.new("ForceField",Character)
end)
end)
With my lack of knowledge, I have no clue how to disable forcefield once the user touches the arena floor. I tried but it looked nothing like the above, and it broke the entire script. Any suggestions?

2 comments
if you put a forcefield on a brick, it would destroy that forcefield from this script. So should you check if it is a humanoid. :P
You only need to check that case if it is relevant to the game. Also, ForceFields are designed specifically for humanoids and only function properly given that it's parent has a descendant called Torso, therefore I don't really see anywhere such a case would exist.