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COMMUNITY QUESTION

Is this the right Day/Night script?

while true do
game.Workspace.Lighting.TimeOfDay=15:00:00
wait(50)
game.Workspace.Lighting.TimeOfDay=14:00:00
wait(50)
game.Workspace.Lighting.TimeOfDay=13:00:00
wait(50)
game.Workspace.Lighting.TimeOfDay=12:00:00
wait(50)
game.Workspace.Lighting.TimeOfDay=11:00:00
wait(50)
game.Workspace.Lighting.TimeOfDay=7:00:000
wait(50)
end

2 answers

no this is the right script

-- dayLength defines how long, in minutes, a day in your game is. Feel free to alter it.
local dayLength = 12

local cycleTime = dayLength*60
local minutesInADay = 24*60

local lighting = game:GetService("Lighting")

local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInADay)*cycleTime
local endTime = startTime + cycleTime

local timeRatio = minutesInADay / cycleTime

if dayLength == 0 then
	dayLength = 1
end

repeat
	local currentTime = tick()
	
	if currentTime > endTime then
		startTime = endTime
		endTime = startTime + cycleTime
	end
	
	lighting:setMinutesAfterMidnight((currentTime - startTime)*timeRatio)
	wait(1/15)
until false

I believe so

2 comments

0

No wait, don't have .Workspace, just lighting

0

wow thats a lot of dislikes :/ It works for me if you get rid of the workspace

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