Basically I have a model consisting of a single part, and I need a humanoid in the same model because I use the :MoveTo() function quite a bit. However, the humanoid just dies instantly and the :MoveTo() doesn't execute. How do I attach the humanoid to the model without it instantly dying?
COMMUNITY QUESTION
How can I apply a humanoid to a non-player model?
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You need to give the humanoid welds and motor6ds and such. I suggest just going into play solo > ungrouping your player model > regrouping it > copying it > pasting it into workspace out of play mode
The thing is, it's not a player model. It's a model consisting of only one part or so.