Candle minigame error, starts when more than one player joins, skips picking map, starts timer end with Time is up.... and breaks the whole script, not sure how to fix this problem.
minigames = game.Lighting.Minigames:GetChildren()
h = Instance.new("Hint",game.Workspace)
while true do
if game.Players.NumPlayers > 0 then
h.Text = "Picking random map..."
wait(3)
ranGame = math.random (1, #minigames)
gameChosen = minigames[ranGame]
h.Text = "Minigames Chosen:" .. gameChosen.Name
wait(3)
gameChosenClone = gameChosen:Clone()
gameChosenClone.Parent = game.Workspace
wait(2)
end
plrs = game.Players:GetChildren()
for i = 1, #plrs do
plrs[i].Character:MoveTo(gameChosen.Spawn.Position)
end
for i = 15, 1, -1 do
h.Text = "Time left: " .. i
wait(1)
end
h.Text = "Time is up..."
wait (1)
candles = gameChosenClone.Candles:GetChildren()
for _, v in pairs(candles) do -- Loop through the children
if v.Part.Fire.Enabled == true then
islit = true
else islit = false
break
end
end
if islit then
h.Text = "All the candles have been lit!, the Demon has decided not to come!"
else
h.Text = "Not all of the candles were lit!, you have failed"
end
print(islit)
wait(3)
gameChosenClone:Destroy()
wait(1)
