How do i make a morph that changes player animations?
1 answer
It seems you are requesting something without any effort, so I won't put much detail into this answer. First, get your animations. Have them stored in a folder or ServerStorage. Then, have a script in your morph that finds the animation in the player, destroys it, and after clones the saved one and makes its parent the player. It is as simple as that.
If this does not help much you could: -LEARN LUA -Use the free models in the toolbox and play round with them (Not recommended). -Visit other questions in this site similar to yours.
Remember to make an effort when you ask these questions as your question might be marked nonconstructive. Hope this helps in any way :)
2 comments
I just noticed this was 3 years ago.
3 years late buddy
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2 comments
try using the :clone() function to clone the animations into the player
The problem is, i'm not a good scripter.