local Admins = {"MrSmenry", "TheTermaninator", "RadioactiveSherbet"}
local SmenrySword = game.ReplicatedStorage:WaitForChild("SmenrySword")
local SwordOfTermination = game.ReplicatedStorage:WaitForChild("SwordOfTermination")
local SherbSword = game.ReplicatedStorage:WaitForChild("SherbSword")

game.Players.PlayerAdded:connect(function(player)
	repeat wait() until player.Backpack
	if player.Name == Admins[1] then
		SmenrySword:Clone().Parent = player.Backpack
	elseif player.Name == Admins[2] then
		SwordOfTermination:Clone().Parent = player.Backpack
	elseif player.Name == Admins[3] then
		SherbSword:Clone().Parent = player.Backpack
	end
end)

This suddently stopped working.

1 comment

0

What is it supposed to do? What does "not working" mean? What have you done to test it? What does work?