local Admins = {"MrSmenry", "TheTermaninator", "RadioactiveSherbet"}
local SmenrySword = game.ReplicatedStorage:WaitForChild("SmenrySword")
local SwordOfTermination = game.ReplicatedStorage:WaitForChild("SwordOfTermination")
local SherbSword = game.ReplicatedStorage:WaitForChild("SherbSword")
game.Players.PlayerAdded:connect(function(player)
repeat wait() until player.Backpack
if player.Name == Admins[1] then
SmenrySword:Clone().Parent = player.Backpack
elseif player.Name == Admins[2] then
SwordOfTermination:Clone().Parent = player.Backpack
elseif player.Name == Admins[3] then
SherbSword:Clone().Parent = player.Backpack
end
end)
This suddently stopped working.

1 comment
What is it supposed to do? What does "not working" mean? What have you done to test it? What does work?