Candle minigame error, starts when more than one player joins, skips picking map, starts timer end with Time is up.... and breaks the whole script, not sure how to fix it.
minigames = game.Lighting.Minigames:GetChildren()
h = Instance.new("Hint",game.Workspace)
while true do
if game.Players.NumPlayers > 0 then
h.Text = "Picking random map..."
wait(3)
ranGame = math.random (1, #minigames)
gameChosen = minigames[ranGame]
h.Text = "Minigames Chosen:" .. gameChosen.Name
wait(3)
gameChosenClone = gameChosen:Clone()
gameChosenClone.Parent = game.Workspace
wait(2)
end
plrs = game.Players:GetChildren()
for i = 1, #plrs do
plrs[i].Character:MoveTo(gameChosen.Spawn.Position)
for i = 15, 1, -1 do
h.Text = "Time left: " .. i
wait(1)
end
h.Text = "Time is up..."
wait (1)
candles = gameChosenClone.Candles:GetChildren()
for _, v in pairs(candles) do -- Loop through the children
if v.Part.Fire.Enabled == true then
islit = true
else islit = false
break
end
end
if islit then
h.Text = "All the candles have been lit!, the Demon has decided not to come!"
else
h.Text = "Not all of the candles were lit!, you have failed"
end
print(islit)
wait(3)
gameChosenClone:Destroy()
end
wait(1)
end

8 comments
It seems adding the end broke the script entirely.
You forgot to remove the other end.
where is the other end?, Im not sure which end im suppose to remove.
The one causing the end.
It seems to still not work, i checked output and it expects an end at line 50, but still doesnt work
Do you understand what it does?
Not exactly, im pretty confused right now lol
Then I can't help you. If you can't understand your own code, it's not my problem.