I know that with the humanoid.Died event you can check if the player dies, but is there a way to check when the player respawns? For example, let's say you have a ScreenGui that one player sees everytime he/she respawns. With the humanoid.Died event, this would show the Gui when the player is still in it's split form after dying, but would there be a way to show it after the player is respawned?
So basically, my question is: is there a way to check if a certain player respawns?
I am fairly new to scripting, so I would appreciate your help!

3 comments
Would there be a way to check it only when a player respawns and not joining too?
hm great question, add a debounce of some sort maybe? Like when they die it gets activated and then the characteradded even can fire.
Oh my gosh! Thank you so much for telling me, I did what you said and it helped a lot!