When i mean slots, i mean that they slide. I'll provide some images because i am terrible at explaining things.
here's the full selction 1
this is after i click 'light soldier' 2
and this is after i click the almost unreadable one 3
Notice how they all slide to the top?
The only way i would know how to do this is with a ton of ifs.
if not gui.Position == UDim2.new(0,13,0,123) then
gui2.Position = UDim2.new(0,13,0,123)
end
Above is good enough for like 2 slots, but what if i had 20 or more? Just more if's is all i can think of. Can you give me a little demo of a more efficient way to do this?

4 comments
uh what? and if i read this right youll have to resize and reposition based on the number of children under the slot holder
It's like this: The player starts with 1 item in their inventory, then they get another one! they get another item in their inventory, show by a gui. Then, they lose Item1! Then item 2 goes to item 1's position. And that's what I'm trying to have happen over tons of Items
lol conquerors
^ conquerors FTW