Ok so I did this script.Parent.Equipped:connect(function() game.Players.LocalPlayer.Character.Head.Size = Vector3.new(5,5,5) wait(.1) game.Players.LocalPlayer.Character.Torso.Size = Vector3.new(10,10,10) wait(.1) game.Players.LocalPlayer.Character["Right Arm"].Size = Vector3.new(5,5,5) wait(.1) game.Players.LocalPlayer.Character["Left Arm"].Size = Vector3.new(5,5,5) wait(.1) game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(5,5,5) wait(.1) game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(5,5,5) wait(.1) game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(5,5,5) wait(.1)

end)

But it keeps killing the player once It resizes the torso. I don't know why and it is extremely frustrating.

3 comments

0

I'm pretty sure it is because you are resize each individual part and not the whole model itself i.e. you need to change the position of the head so that it is still above the torso so it doesn't break the neck. (For a humanoid to like the neck needs to stay which is located either in the torso or head)

0

When you resize a part it breaks the Motor6D's you need to either replace them or move them before resizing and then move them back

0

Every time you resize you need to make the joints again.