I'm using an OnTouched script to play a sound. The problem is, once the model the sound is located in is removed, it continues to play. I need for the sound to stop playing once removed. No, PlayOnRemove is not set to true. Can anybody help with this? Here's my code...
Sound = script.Parent.Sound
active = false
function onTouched(hit)
if active == false then
Sound:Resume()
active = true
end
end
connection = script.Parent.Touched:connect(onTouched)

1 comment
Not sure if this would work, But instead of using Sound:Resume() try using Sound:Play() and Sound:Stop().