So, my question is how would I make a camera lock itself onto a face of a brick, and basically lock onto it as it moves and rotates, etc.
How would this be possible? I've already tried all camera manipulation tutorials and none of them really helped with the problem I need solved.
I was hoping to pull some information from the SH community, knowing they are very large on knowledge of these types of things.
So yeah, I just want to found out how this would be made possible, I'm not requesting a full on script of how I should do this, just give me some tips or pointers so I can get started on this, maybe something from the wiki I probably bypassed on my looking spree of Camera's. Please and thank you.

5 comments
Try using the cameras CoordinateFrame property, just set it's CoordinateFrame property to the part's on a while loop.
How would I do such a thing?
while wait() do cam.CoordinateFrame = part.CFrame end :))))
@TheDeadlyPanther That would be very trippy if the part moves fast.
If you're doing this, do the camera manipulation in RenderStepped or BindToRenderStep and use cam.CFrame