It's been years since I've been last online, and after a while, I got into this.. problem. I was testing my NPC to see if it can chase me like an anti-human robot thingy, but this problem popped up out of nowhere and began killing my own NPC which spammed my Output because I placed a respawn function in the code (not included below).
For some reason, I have no idea how to fix the problem below so thats why i asked for help here.
function findplayer(pos)
print(pos)
local list = game.Workspace:GetChildren()
local torso = nil
local dist = script.Parent.Stats.Distance.Value
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:FindFirstChild("Torso")
human = temp2:FindFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and (script.Parent.Torso.Position - OrigPos).magnitude <= script.Parent.Stats.ChaseDistance.Value then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while wait(.2) do
local target = findplayer(script.Parent.Name) --Here's the area where the problem occurs SwiftRage
if target ~= nil then
script.Parent.Entity:MoveTo(target.Position, target)
end
end
Thanks in advance! -GD Endermanium ( ?° ?? ?°)
