So recently, I asked a question on how to make a PartRemover and I got this..
function removebricks(PartThatTouched)
PartThatTouched:Destroy()
end
game.Workspace.PartDeleter.Touched:connect(removebricks)
which does WORK, but it still kills me, and I only want this thing to remove parts from workspace, not players. How would I do that?
