What I'm trying to do is get the game time to increase, but it runs really fast, and I'm unsure of how to make it slower.
local start,starthour = tick(),game.Lighting:GetMinutesAfterMidnight()
game:service('RunService').Stepped:connect(function()
local secs = tick()-start
game.Lighting:SetMinutesAfterMidnight(secs+starthour)
end)

1 comment
Always use deltas! Keep track of how much time is passing between things where you care about how fast things go! The Stepped event should tell you how much time passed since the last time.