So I created a part remover like this..
function removebricks()
workspace.Part:Remove()
end
game.Workspace.PartDeleter.Touched:connect(removebricks)
and it works, but when I touch PartDeleter, it just removes any thing named part in the game. How would I make it so that if the part named PartDeleter was touched by a ton of parts, it would remove all of them?
