can someone help me
Material = "Grass"
InProgress = false
SpawnEnabled = false
BrickEnabled = false
TreeEnabled = false
local CoreGui = game:GetService("CoreGui")
self = PluginManager():CreatePlugin()
toolbar = self:CreateToolbar("RobloxMinecraftDK")
button = toolbar:CreateButton("","Baseplate Generator","Baseplate Generator Icon.PNG")
mouse = self:GetMouse()
local GuiCreated = false
local holderGui = Instance.new('ScreenGui',CoreGui)
holderGui.Archivable = false
holderGui.Name = "BGGui"
local holderFrame = Instance.new('Frame',holderGui)
holderFrame.Name = "BGFrame"
holderFrame.Style = "RobloxSquare"
holderFrame.Visible = false
holderFrame.Archivable = false
holderFrame.Size = UDim2.new(1,0,0,200)
holderFrame.BackgroundTransparency = 0
holderFrame.Parent = holderGui
function GenerateBaseplate()
if InProgress == false then
InProgress = true
holderFrame.Generate.Text = "Generating"
print "Running"
local Brick = Instance.new("Part",game.Workspace)
Brick.Anchored = true
Brick.Name = "Baseplate"
Brick.Size = Vector3.new(250, 0, 250)
wait(0.1)
Brick.Position = Vector3.new(0, 0, 0)
wait(0.1)
if SpawnEnabled == true then
local Spawn = Instance.new("SpawnLocation",game.Workspace)
Spawn.Anchored = true
Spawn.Size = Vector3.new(6, 1.2, 6)
wait(0.1)
Spawn.TopSurface = "Smooth"
Spawn.Position = Vector3.new(0, 1,2, 0)
wait(0.1)
end
if Material == "Grass" then
Brick.BrickColor = BrickColor.new("Camo") --Here
elseif Material == "Sand" then
Brick.BrickColor = BrickColor.new("Cool yellow") --Here
elseif Material == "Ice" then
Brick.BrickColor = BrickColor.new("Medium blue") -- Here
end
wait(0.1)
local Decal = Instance.new("Decal",Workspace.SpawnLocation)
wait(0.1)
Decal.Face = "Top"
Decal.Texture = "rbxasset://Textures/SpawnLocation.png"
wait(0.1)
Brick.Material = Material
wait(0.1)
if BrickBut == true then
local BuildBlock = Instance.new("Part",game.Workspace)
BuildBlock.Position = Vector3.new(14, 1.2, -32)
wait(0.1)
local Truss = Instance.new("TrussPart",game.Workspace)
Truss.Position = Vector3.new(9, 1.6, -32)
wait(0.1)
local Wedge = Instance.new("WedgePart",game.Workspace)
Wedge.Position = Vector3.new(5, 1.2, -32)
wait(0.1)
local CornerWedge = Instance.new("CornerWedgePart",game.Workspace)
CornerWedge.Position = Vector3.new(1, 1.6, -32)
wait(0.1)
local Cylinder = Instance.new("Part",game.Workspace)
Cylinder.Shape = "Cylinder"
Cylinder.Position = Vector3.new(-4, 2.6, -32)
end
if TreeEnabled == true then
Val = 0
while true do
wait(0.1)
VectorX = math.random(-125,125)
VectorZ = math.random(-125,125)
local Wood = Instance.new("Part",game.Workspace)
Wood.Size = Vector3.new(2,10,2)
Wood.BrickColor = BrickColor.new("Reddish brown")
Wood.Position = Vector3.new(VectorX,0,VectorZ)
Wood.TopSurface = "Smooth"
Wood:MakeJoints()
wait(0.1)
local Leaf = Instance.new("Part",game.Workspace)
Leaf.Size = Vector3.new(10,10,10)
Leaf.BrickColor = BrickColor.new("Bright green")
Leaf.Position = Wood.Position
Leaf.TopSurface = "Smooth"
Leaf.BottomSurface = "Smooth"
Leaf:MakeJoints()
Val = Val +1
if Val == 10 then
Val = nil
VectorX,VectorZ = nil
break
end
end
end
holderFrame.Generate.Text = "Generate"
game.Workspace.Camera.CameraType = "Fixed"
InProgress = false
end
end

3 comments
Can you give any output? It would be useful if you provided output for us.
i don't like going through 300 lines of code looking for the line that errored. Please at least provide the line that the error is on.
K but that's the only output