deb = false
timeuntilcantouchagain = 3
script.Parent.Touched:connect(function(thing)
p = game.Players:FindFirstChild(thing.Parent.Name)
s = game.Lighting:findFirstChild("Thumper")
if p and s and not deb then
deb = true
s:clone().Parent = p.Backpack
wait(timeuntilcantouchagain)
deb = false
end
end)
If this is my script for just a regular giver, how do i make it so that if a player has a game pass, it doesn't give that, but it gives the other tool.
So I'm guessing it would be something like this:
*Checks for pass *If has pass *Give GThumper (Golden Thumper) *Else *Give Thumper (Regular thumper) *End
