I have some basic ideas for instance :
if script.Parent.Throttle == 1 then value = value +1 end
if script.Parent.Throttle == 1 then value = value +1 end
But I don't know how to find the value as it's player specific...
I have never used data persistence so please dumb it down.
Thanks,
Llamakid15

2 comments
Thankyou very much, Do I need to add a wait anywhere as I don't want it to hit 1 million as soon as a player hits the throttle...
That will only increase their points once they hit the throttle once (and again the next time they hit it). Would you like me to change it so that its always giving them points when they're hitting the throttle?