So basically the title says it all. How do you get a Surface GUI so that only you can see the actual GUI.
Thanks Kieran
So basically the title says it all. How do you get a Surface GUI so that only you can see the actual GUI.
Thanks Kieran
To do this you would simply set the Parent of the SurfaceGui to the desired player's PlayerGui. To make it show up on a certain part you can use the SurfaceGui.Adornee property.
Try putting them on localparts. To create local parts, simply parent them to the CurrentCamera: game.Workspace.CurrentCamera
This MUST be in a localscript.
What is wrong with this. It works the same as putting it into the PlayerGui?
Probably just because its a bit more confusing (wasn't me who downvoted, though).
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Woah, thanks for responding so fast but what would be the whole script? Sorry, I know a little but not really things like this!
Yup. Do you know how to use a script to set the Parent and Adornee of something? (You would set the Adornee the same way you set the parent, except it does a completely different thing.)
No sorry :/ Never heard of Adornee before
It would be something like this: http://pastebin.com/aqgti090