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COMMUNITY QUESTION

Is there a way to Load Character in a Local Script?

I have a simple change team script. When I go into Play Solo, it works fine. But when I go into a Server with 2 or more people, it doesn't work. I'm pretty sure Load Character cant be used in a Local Script, but is there any way to refresh the character without killing them through a local script?

player = game.Players.LocalPlayer

function onClicked()

player.TeamColor = BrickColor.new("Bright blue")
player:LoadCharacter()

end
script.Parent.MouseButton1Click:connect(onClicked)

2 answers

Make the server run the :LoadCharacter() function rather then client, because :LoadCharacter() on a local script will throw an error.

There is not a functional way. If you want to do something about like that use a RemoteEvent.

http://wiki.roblox.com/index.php?title=API:Class/RemoteEvent http://wiki.roblox.com/index.php?title=API:Class/Player/LoadCharacter http://prntscr.com/ajzjag

(This method will work with FE)

[!!!]: IF YOU ENCOUNTER ANY ERRORS MESSAGE ME :[!!!]

-- SERVER --

wait()
local event = Instance.new("RemoteEvent", game:GetService("ReplicatedStorage"))
 event.Name = "RespawnEvent"

event.OnServerEvent:connect(function(Player, _)
	if Player then
		Player:LoadCharacter()
	end
end)

-- LOCAL --

wait()
local event = game:GetService("ReplicatedStorage"):WaitForChild("RespawnEvent")
local LocalPlayer = game:GetService("Players").LocalPlayer

function onClicked()
	LocalPlayer.TeamColor = BrickColor.new("Bright blue")
	event:FireServer("Respawn")
end

script.Parent.MouseButton1Click:connect(onClicked)

2 comments

0

Alright, I got it. Thanks!

0

If this helped you please accept my answer! :D

Tell the server to do it

In a script in a RemoteEvent in Workspace:

script.Parent.OnServerEvent:connect((game.Players:GetChildren()[1] or game.Players.PlayerAdded:wait()).LoadCharacter)

In the LocalScript

workspace.LoadCharacter:FireServer()

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