Here's my code. I'd like to take this and instead make MyTarget the nearest player instead of a random one. This will ensure the enemy targets a Survivor and not somebody who has already died. I have no idea how to do this.
local humansFound = {}
local players = game.Players:children()
if (#players < 1) then return end
local i = math.random(1, #players)
myTarget = players[i].Character
Any help is greatly appreciated! Thanks!

3 comments
Look at this wiki article: http://wiki.roblox.com/index.php?title=Magnitude
Where is your script located?
Inside of the "Enemy" block