So the minigame requires you to light (click) all the candles in the loaded map, but for some reason end result is always false, and tells the player he lost regardless if the candles are lit or not, I will also provide the structure of the candle if it helps.
game.Lighting.Minigames.Candles.Candle.Part.Fire
minigames = game.Lighting.Minigames:GetChildren()
h = Instance.new("Hint",game.Workspace)
while true do
if game.Players.NumPlayers > 0 then
h.Text = "Picking random map..."
wait(3)
ranGame = math.random (1, #minigames)
gameChosen = minigames[ranGame]
h.Text = "Minigames Chosen:" .. gameChosen.Name
wait(3)
gameChosenClone = gameChosen:Clone()
gameChosenClone.Parent = game.Workspace
wait(2)
end
plrs = game.Players:GetChildren()
for i = 1, #plrs do
plrs[i].Character:MoveTo(gameChosen.Spawn.Position)
for i = 15, 1, -1 do
h.Text = "Time left: " .. i
wait(1)
end
h.Text = "Time is up..."
wait (1)
candles = gameChosen.Candles:GetChildren()
for _, v in pairs(candles) do -- Loop through the children
if v.Part.Fire.Enabled == true then
islit = true
else islit = false
break
end
end
if islit then
h.Text = "All the candles have been lit!, the Demon has decided not to come!"
else
h.Text = "Not all of the candles were lit!, you have failed"
end
wait(3)
gameChosenClone:Destroy()
end
wait(1)
end
