I am trying to make a gui which should load something into the workspace. the maps are in the replicated storage and the remove event is also in replicated storage.
the two scripts (clientHandler and serverHandler) are placed in a gui btn in StarterGui
here are the scripts Client Handler
loadWep = game:GetService('ReplicatedStorage').client_server_Bridge.loadWep
script.Parent.MouseButton1Click:connect(function()
loadWep:FireServer()
print('fired!')
end)
Server Handler
loadWep = game:GetService('ReplicatedStorage').client_server_Bridge.loadMap
DM = game.Workspace.DataModel
MapHolder = DM.MapHolder
w = game.Workspace._W
w1 = game.Workspace._W1
mapName = script.Parent.Name
function searchMap(name, loc)
for k,v in pairs(loc) do
if v.Name == name then
return v
end
end
end
function onClick()
local EmptySpace = MapHolder:GetChildren()
if #EmptySpace >= 1 then
MapHolder:ClearAllChildren()
end
searchMap(mapName, game.ReplicatedStorage.Maps:GetChildren()):clone().Parent = MapHolder
w.Transparency = 0.6
w1.Transparency = 0.6
end
loadWep.OnServerEvent:connect(function()
onClick()
end)
Please help me

1 comment
Your server script shouldn't be in the player. Try puting it in serverScriptService.