Picture: Click Here
Problem Code:
for i=1,d do --i/d is what helps tell the brick where to position itself, as there is 20 points in each section --Code not important to rotation local CP=script.Parent.ControlPoints t.Rotation=CP.p1.Rotation:Lerp(CP.p3.Rotation,i/d) end
I am thrown off by this glitch and am really confused as to why it is doing this. Any help would be greatly appreciated. :)