Does that mean that my game must have save features in order to use developer products?
My script is located inside of a StartMenu Gui, and localscript.
Player = game.Players.LocalPlayer
Menu = script.Parent
Play = Menu.Play
Pack1 = Menu.Pack1
Pack2 = Menu.Pack2
function PlayGame()
Menu:remove()
end
Play.MouseButton1Down:connect(PlayGame)
function Buy1()
--LocalScript in StarterPack
-- setup local variables
local buyButton = Pack1
local productId = 20518668
-- when player clicks on buy brick prompt him/her to buy a product
buyButton.MouseButton1Click:connect(function()
game:GetService("MarketplaceService"):PromptProductPurchase(game.Players.LocalPlayer, productId)
end)
--Script in BuyButton part
-- setup local variables
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 32819339
-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo)
-- find the player based on the PlayerId in receiptInfo
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then
-- check which product was purchased
if receiptInfo.ProductId == productId then
-- handle purchase
player.leaderstats.Money.Value = player.leaderstats.Cash.Value + 1000000
end
end
end
-- record the transaction in a Data Store
local playerProductKey = "player_" .. receiptInfo.PlayerId .. "_purchase_" .. receiptInfo.ProductId
ds:IncrementAsync(playerProductKey, 1)
-- tell ROBLOX that we have successfully handled the transaction
return Enum.ProductPurchaseDecision.PurchaseGranted
end
end
Pack1.MouseButton1Down:connect(Buy1)

1 comment
Game page -> ... -> Configure this Game -> Enable Studio Access to API Services