Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

Plane Engines? I got the heading working.

So, BodyVelocity uses the "Global" Axis. I want something like a "Local" Axis version of BodyVelocity. Is it BodyThrust?

2 answers

✓ Accepted answer

Just use BodyVelocity, and to figure out what direction the plane is facing, use:

plane.Body.CFrame.unit (Vector3)

It represents the direction the part is facing on global axis.

5 comments

0

is plane.body a part?

0

Yeah, showing that as example. Essentially it should be the main part of plane.

0

So... If my Plane Banks, Will It turn? (I'm using a Lockheed TriStar model)

0

Yes, just do bodyVelocity.velocity = plane.MainPart.lookVector * speed

0

So I finished the Lockheed TriStar. If you can help me to make the way to make a heading like crazyman32's thing?

OK. so I got banned for saying L1011s are too awesome. Now can somebody continue telling me what to do?

This discussion is preserved as it was. New answers, comments, and votes are closed.