So, BodyVelocity uses the "Global" Axis. I want something like a "Local" Axis version of BodyVelocity. Is it BodyThrust?
✓ ANSWER ACCEPTED
Plane Engines? I got the heading working.
2 answers
✓ Accepted answer
Just use BodyVelocity, and to figure out what direction the plane is facing, use:
plane.Body.CFrame.unit (Vector3)
It represents the direction the part is facing on global axis.
OK. so I got banned for saying L1011s are too awesome. Now can somebody continue telling me what to do?
This discussion is preserved as it was. New answers, comments, and votes are closed.

5 comments
is plane.body a part?
Yeah, showing that as example. Essentially it should be the main part of plane.
So... If my Plane Banks, Will It turn? (I'm using a Lockheed TriStar model)
Yes, just do bodyVelocity.velocity = plane.MainPart.lookVector * speed
So I finished the Lockheed TriStar. If you can help me to make the way to make a heading like crazyman32's thing?