I'm making some game on ROBLOX and I am working on terrain generation (with parts) The thing works, but I want to make infinite terrain, so basically start with a chunk system so it generates with chunks. But I have no idea how I would do that, especially detect if the player is near the ungenerated parts. I would really apreciate some help!

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That's a huge scope... Can you find the distance from the player and if the distance is less than x then load it?