I'm making some game on ROBLOX and I am working on terrain generation (with parts) The thing works, but I want to make infinite terrain, so basically start with a chunk system so it generates with chunks. But I have no idea how I would do that, especially detect if the player is near the ungenerated parts. I would really apreciate some help!
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How to make a chunk generation system?
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That's a huge scope... Can you find the distance from the player and if the distance is less than x then load it?
Have a look at this example: http://wiki.roblox.com/index.php?title=Smooth_terrain#Procedural_terrain_generation