I am trying to transfer information between two separate scripts. One script has an ifstatement and if there is more than one player in the game the game begins. I have a button that is supposed to in a sense, override the 1 or more player system, using the the TextTansparency of a TextLabel.
if game.Players.NumPlayers > 1 or game.StarterGui.Shop.override.TextLabel.TextTransparency < 1 then
for _,v in pairs(game.Players:GetChildren()) do
v.PlayerGui.Ament.TextLabel.Text = "Choosing Game..."
end
This should work? It doesn't say there are any problems with it.. but it wont work. Please help!
