This script is supposed to take a model called "factoryFaded" from ServerStorage, put it into Workspace when a mouse enters a part, and set its position. And when the mouse leaves the part, it disappears.
The parent is the ClickDetector, and the parent of the ClickDetector is the part.
local click = script.Parent local factoryFade = game.ServerStorage.factoryFaded click.MouseHoverEnter:connect(function(player) factoryFade.Parent = workspace factoryFade.Position = Vector3.new(-25.222, -0.49, -0.554) end) click.MouseHoverLeave:connect(function(player) factoryFade.Parent = game.ServerStorage end) click.MouseClick:connect(function(player) end)