I've been trying to figure out how to do this for a while now, but I don't know exactly how, roblox physics are just weird, if you can help thanks, heres the code I tried using.
script.Parent.MouseClick:connect(function()
local car = game.ReplicatedStorage["BetaCar"]:Clone()
car.Parent = game.Workspace.CarSpawn
end)

1 comment
Try to add car:MakeJoints() after you clone it