player = game.Players.LocalPlayer
mouse = player:GetMouse()
m = Instance.new("Message",player.Character)
m.Name = 'short'
game.Workspace.Model.Parent = m
mouse.Move:connect(function()
player.Character.short:WaitForChild("Model"):SetPrimaryPartCFrame(mouse.Hit)
end)
this script makes a model move wherever the mouse is pointing, the only problem is that the model is rotated in accordance to the players camera, try it out and see what i mean. So how do i have the model be not weirdly rotated?

1 comment
thank you, now all i need to do is get them moving in grids...