(There is a lot of stuff behind this)
function down2()
for _, unit in pairs(selection) do
local path = game:GetService("PathfindingService"):ComputeRawPathAsync(unit.Torso.Position, mouse.Hit.p, 250)
local points = path:GetPointCoordinates()
local followingPath = false
if not followingPath then
followingPath = true
-- Ask the server to calculate a path for us
for _, point in pairs(points) do
unit.Humanoid:MoveTo(point)
-- Don't try moving to the next point until we are close enough to the current point in the path
repeat
unit.Humanoid:MoveTo(point)
distance = (point - unit.Torso.Position).magnitude
wait()
until distance < 3
end
end
followingPath = false
end
end
mouse.Button2Down:connect(down2)
It moves all units but not at the same time, when the first one that walks reaches the point the next ones come. I need it so all units would walk all at once to the point where you right click.
