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I have a projectile script that doesn't work but returns no errors?

Asked by
Smunkey 95
8 years ago

I have recently made a a script that clones a brick and launches it out of a held item. However the script does not work and it returns with no errors. I really don't know what could be wrong with it, I've double checked to make sure all items are in their proper places, i differentiated between the cloned arrow and the arrow clone, i even spelled 'velocity' correctly.

local tool = script.Parent
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local bullet = game.ReplicatedStorage.bullets.arrow


function pew ()
    bullet:clone().Parent = tool
    local arrowb = script.Parent.arrow
    game.Debris:AddItem(arrowb, 2)
    arrowb.CFrame = tool.Handle.Cframe
    arrowb.CFrame = CFrame.new(arrowb.Position,mouse.Hit.P)
    local v = Instance.new ("BodyVelocity", arrowb)
    v.velocity = arrowb.CFrame.lookVector *90
    v.maxForce = Vector3.new(math.huge, math.huge, math.huge)

end

tool.Activated:connect(pew)

Any ideas what could be wrong?

1 answer

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Answered by
DevSean 270 Moderation Voter
8 years ago

mouse.Hit.p should have a lowercase p.

I've tidied up the script a bit, removed unnecessary code and commented things I've changed.

local tool = script.Parent
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local bullet = game:GetService("ReplicatedStorage").bullets.arrow
--Changed to use GetService()


function pew()
    local arrow = bullet:clone() -- Should index this as you create it
    arrow.Parent = tool
    -- GetService for Debris
    game:GetService("Debris"):AddItem(arrow, 2)
    -- Only need to set the arrow CFrame once...
    arrow.CFrame = CFrame.new(tool.Handle.Position, mouse.Hit.p) -- lower case p 
    local v = Instance.new ("BodyVelocity", arrow)
    v.velocity = arrow.CFrame.lookVector *90
    v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
end

tool.Activated:connect(pew)
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