How can i make a Humanoid turn to a given direction? Like without using BodyMoverObjects or Cframe. If there's a way.?
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Turning a Humanoid?
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To move an object without a BodyMover or CFrame would not be very plausible, but in the Part classes, there are two properties, Rotation and RotVelocity.
Rotation is exactly that, the part's rotation. Changing this will change the rotation but, just as changing part.Position, it will make it go to a higher point if it is colliding or clipping through an object.
RotVelocity is the rotational velocity (duh) of the part, which might be what you're looking for. You might want to change or modify the RotVelocity for this problem.
Sources: Part class, Velocity, RotVelocity, Rotation
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3 comments
Not much else to work with besides BodyMovers or modifying the CFrame. CFrame contains the rotational components of each part so it might be worth using to rotate the character.
Hmm okay thanks. I just wanted to know if there was another way.
You should elaborate on your problem.