I've never really understood the way function calling works. In some of my games, trying to call mutiple function will cause the game to only call one specific function. What's with that!
And I've ran into this problem yet again. There are no errors in the output, but when I try to call the two functions at lines 58 - 62, only "DisplayPI()" works. If all the lines of code over welms you ;), only focus on the lines where a function is called. THX!!!
function DisplayPI(back,Primary)
wait()
print("PI")
local x = 0
local y = 0
local var = 0
while player ~= nil do
wait()
var = var + 1
x = x + 1
y = x
back["Column" .. Index].Text = back["Column" .. Index].Text .. string.sub(Primary,x,y)
if var >= 65 then
var = 0
Index = Index + 1
print(Index)
if Index == 8 then
print("J")
end
end
end
end
function ScrollColumns(back)
print("HELLO")
repeat wait() until Index >= 8
local var = 0
while player ~= nil do
repeat wait() until var >= 60 or var == 0
for i=1,60 do
wait(1/30)
var = var + 1
for i,v in pairs(back:GetChildren()) do
v.Position = v.Position + UDim2.new(0,0,-.001,0)
if v.Position.Y.Scale <= -.1 then
v:Destroy()
end
end
end
end
end
function LoadColumns(back)
print("PI")
local var = -.1
for i=1,10 do
var = var + .1
Instance.new("TextLabel",back).Size = UDim2.new(1, 0, 0.1, 0)
back.TextLabel.Position = UDim2.new(0, 0 ,var ,0)
back.TextLabel.BackgroundTransparency = 1
back.TextLabel.FontSize = Enum.FontSize.Size18
back.TextLabel.Text = ""
back.TextLabel.TextXAlignment = Enum.TextXAlignment.Left
back.TextLabel.Name = "Column" .. (tostring(var*10))
end
repeat wait() until var >= .8
print("j")
DisplayPI(back,player.Backpack.Primary.Value)
print("jl")
ScrollColumns(back)
print('jks')
end

2 comments
Btw did you enjoy Pi day?
@LaterLace Oyes I did. Thanks for asking!