I am making a new surivive the diasters and the models in lighting will not load.
disasters = {"Minotaurs!!!", "Zombies", "", "", "", ""} --Disaster names are case-sensitive and all disaster models must be in the lighting
getpoints = 100 --Points you will get after Disaster
countdownTime = 1 -- The ammount of time to wait between each disaster.
disasterTime = 100 -- The ammount of time that the disaster will be in the game before it is removed.
countdownMessage = "The next Disaster will occur in %s seconds." -- The message displayed between disasters. %s will be replaced with the number of seconds left.
WdisasterMessage = "Disaster Choosen: %s" -- The message displayed when a disaster occurs. %s will be replaced with the disaster name. Set to nil if you do not want a message
disasterTimeMessage = "The Disasters will stop in %s"
---------------------------------Don't do anything there!Only if u know how!----------------------------------------------------------------------------------------
items = {}
leaderboard = game.Workspace:findFirstChild("BTS Leaderboard") -- Used to work with my BTS leaderboard
local w = game.Workspace:getChildren()
for i=1,#w do
if w[i].Name == "leaderboard" and w[i]:findFirstChild("running") ~= nil and w[i]:findFirstChild("points") ~= ni then
leaderboard = w[i]
end
end
for i=1,#disasters do
local item = game.Lighting:findFirstChild(disasters[i])
if item ~= nil then
item.Parent = nil
table.insert(items, item)
else
print("Error! ", disasters[i], " was not found!")
end
end
function chooseDisaster()
return items[math.random(#items)]
end
function sethint(text)
local hint = game.Workspace:findFirstChild("hint")
if (hint ~= nil) then
hint.Text = text
else
print("Hint does not exist, creating...")
h = Instance.new("Hint")
h.Name = "hint"
h.Text = text
h.Parent = game.Workspace
end
--print("Hint set to: ", text)
end
function removeHint()
hint = game.Workspace:findFirstChild("hint")
if (hint ~= nil) then hint:remove() end
end
function countdown(time)
sethint(string.format(countdownMessage, tostring(time)))
while (time > 0) do
wait(1)
time = time - 1
sethint(string.format(countdownMessage, tostring(time)))
end
removeHint()
return true
end
function disaster(time)
sethint(string.format(disasterTimeMessage, tostring(time)))
while (time > 0) do
wait(1)
time = time - 1
sethint(string.format(disasterTimeMessage, tostring(time)))
end
removeHint()
return true
end
while true do
countdown(countdownTime)
if leaderboard ~= nil and leaderboard:findFirstChild("running") and leaderboard:findFirstChild("points") then -- For use with my BTS leaderboard.
leaderboard.points.Value = getpoints
leaderboard.running.Value = true
end
local m = chooseDisaster():clone()
if WdisasterMessage ~= nil then
local msg = Instance.new("Message")
msg.Name = "WDisasterMsg"
msg.Text = string.format(WdisasterMessage, m.Name)
msg.Parent = game.Workspace
wait(3)
msg.Parent = nil
end
m.Parent = game.Workspace
m:makeJoints()
disaster(disasterTime)
m:remove()
if leaderboard ~= nil then -- For use with the bts leaderboard.
leaderboard.running.Value = false
end
end
When it starts, it says in a bold red text: 20:39:26.972 - Workspace.ZombieRoundScript:31: bad argument #1 to 'random' (interval is empty) Please help me! Thanks!

1 comment
Side note, you might want to use replicated storage instead of lighting to store all the models. That is the purpose of it.