So basically what I have is a script for a scrolling frame, and when it is opened, it lists all the players in the game except for player that carries the script. I've added all the players into a table, and I've run a loop so that for how many players are in the game, a new frame will be there and visible with the players name on it
For some reason this block of code is not working, I've run print on both variables to see specifically if they do equal each other, which they do when the loop runs through the table and gets the player who ones the scripts name, but for some reason it's not running the if part of the the if else statement
if players[countertwo] == playerName then
table.remove(players, countertwo)
countertwo = countertwo + 1
_G.Selected = 0
local frame = script.Parent.ScrollingFrame
local counter = 0
local textboxes = script.Parent.ScrollingFrame:GetChildren()
local players = game.Players:GetChildren()
local frames = #players
local playerName = script.Parent.Parent.Parent.Parent.Parent
local countertwo = 1
function onItemSelected(item)
_G.itemSelected = item
end
function onMouseButton1Down()
if _G.Selected == 0 then
frame.Visible = true
while countertwo <= frames do
if players[countertwo] == playerName then
table.remove(players, countertwo)
countertwo = countertwo + 1
else
frame:FindFirstChild(tostring(textboxes[countertwo])).Name =
tostring(players[countertwo])
frame:FindFirstChild(tostring(players[countertwo])).Visible = true
frame:FindFirstChild(tostring(players[countertwo])).Name = tostring(players[countertwo])
frame:FindFirstChild(tostring(players[countertwo])).Text = tostring(players[countertwo])
countertwo = countertwo + 1
end
end
