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Vector3 to UDim2?

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✓ Accepted answer

For one thing, UDim2's require 4 arguments (ex: {1,0,0,100}), not just two. Second of all, the position of that part won't be relative to the position of your camera. So you would have to find the position/CFrame of that person's camera relative to the part's position.

Sorry if this isn't that detailed of an answer. I didn't really expect you to understand much of it, but using my explanation, create a new question including the explanation (if you didn't understand what I just said). From there, somebody else will be able to help you (I'm too busy at the moment).

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Thank you, and I also understand that so don't worry.

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