So. I'm trying to get a "Standing" seat where your character is laid out flat. But that works. But when I try stand up, however, my HumanoidRootPart is Opaque...
local player = nil local f = "" script.Parent.ChildAdded:connect(function() if (script.Parent:findFirstChild("SeatWeld")) then if (game.Players:GetPlayerFromCharacter(script.Parent.SeatWeld.Part1.Parent)) then player = game.Players:GetPlayerFromCharacter(script.Parent.SeatWeld.Part1.Parent) script.Parent.Parent.Name = "" script.Parent.OPEN.Transparency = 0 script.Parent.CLOSED.Transparency = 1 if (player.Character:findFirstChild("Shirt")) then local s = Instance.new("Shirt") s.ShirtTemplate= player.Character.Shirt.ShirtTemplate s.Parent = script.Parent.Parent end if (player.Character:findFirstChild("Pants")) then local p = Instance.new("Pants") p.PantsTemplate= player.Character.Pants.PantsTemplate p.Parent = script.Parent.Parent end for _,v in pairs(player.Character:GetChildren()) do if (v.className == "Part") then v.Transparency = 1 if (v.Name == "Torso") then script.Parent.Parent.Torso.roblox.Texture = v.roblox.Texture elseif (v.Name == "Head") then script.Parent.Parent.Head.face.Texture = v.face.Texture f = v.face.Texture v.face.Texture = "" end elseif (v.className == "Hat") then v.Handle.Transparency = 1 end end for _,v in pairs(script.Parent.Parent:GetChildren()) do if (v.className == "Part") then v.Transparency = 0 v.CanCollide = true end end end end end) script.Parent.ChildRemoved:connect(function(part) if (player == nil) then return end if not (script.Parent:findFirstChild("SeatWeld")) then script.Parent.OPEN.Transparency = 1 script.Parent.CLOSED.Transparency = 0 if (player.Character.Humanoid.Health == 0) then return end player.Character.HumanoidRootPart.Transparency = 1 -- script.Parent.Parent.Name = "Figure" for _,v in pairs(script.Parent.Parent:GetChildren()) do if (v.className == "Part") then v.Transparency = 1 v.CanCollide = false if (v.Name == "Head") then v.face.Texture = "" elseif (v.Name == "Torso") then v.roblox.Texture = "" end elseif (v.className == "Shirt") or (v.className == "Pants") then v:remove() end end for _,v in pairs(player.Character:GetChildren()) do if (v.className == "Part") then v.Transparency = 0 if (v.Name == "Head") then v.face.Texture = f end elseif (v.className == "Hat") then v.Handle.Transparency = 0 end end end end)
I was wondering if it would be possible to make this transparent, or stop it all together..
Hence the HumanoidRootPart becomes visible once you get up, we will edit the ChildRemoving part of the script.
The problem is in this loop here:
for _,v in pairs(player.Character:GetChildren()) do if (v.className == "Part") then -- Keep in mind, HumanoidRootPart has a classname of Part v.Transparency = 0
To avoid the HumanoidRootPart, Simply add a bypass around it so its transparency will not be set to 0.
Replace this:
if (v.className == "Part") then
With this:
if (v.className == "Part") and (v.Name ~= "HumanoidRootPart") then
Hope this helps!