This is a winning system. worked in game for a while but then stopped working after the last update ...
Script
anime = Instance.new("Animation")
anime.AnimationId = "http://www.roblox.com/Asset?ID=33796059"
admin = {}
function to(plr)
passive = plr.PlayerGui:WaitForChild("Blackout")
local rank = plr:GetRankInGroup(1224907)
if rank>248 then
print("Player is admin")
local value = script.Value.Value
value = value + 1
for i = value, value do
admin[i] = plr.Name
admin[plr.Name] = true
wait()
end
end
plr.Chatted:connect(function(msg)
if admin[plr.Name] then
if msg:sub(1,8) == ":winners" then
print(":Winners Are")
if not admin[plr.Name]then
passive.bottom:TweenPosition(UDim2.new(0,0,0, -40),"Out","Quad",2)
passive.top:TweenPosition(UDim2.new(0,0,0.4, 0),"Out","Quad",2)
end
if not admin[plr.Name] or admin[plr.Name]then
plr.Chatted:connect(function(msga)
if msga:sub(1,4) == ":1st" and msga:sub(6,9) == string.lower(plr.Name:sub(1,4)) and script["1st"].Value == false then
first = plr.Name
plr.Character:MoveTo(workspace.WinningBoard["1st"].Position)
print(plr.Name .. " is 1st!")
script["1st"].Value = true
st = plr.Character.Humanoid:LoadAnimation(anime)
st:Play()
else if msga:sub(1,4) == ":2nd" and msga:sub(6,9) == string.lower(plr.Name:sub(1,4)) and script["2nd"].Value == false then
plr.Character:MoveTo(workspace.WinningBoard["2nd"].Position)
second = plr.Name
script["2nd"].Value = true
print(plr.Name .. " is 2nd!")
nd = plr.Character.Humanoid:LoadAnimation(anime)
nd:Play()
else if msga:sub(1,4) == ":3rd" and msga:sub(6,9) == string.lower(plr.Name:sub(1,4)) and script["3rd"].Value == false then
plr.Character:MoveTo(workspace.WinningBoard["3rd"].Position)
third = plr.Name
print(plr.Name .. " is 3rd!")
script["3rd"].Value = true
rd = plr.Character.Humanoid:LoadAnimation(anime)
rd:Play()
end
end
if script["1st"].Value == true and script["2nd"].Value == true and script["3rd"].Value == true then
passive.bottom:TweenPosition(UDim2.new(0, 0,1.5, 30),"Out","Quad",2)
passive.top:TweenPosition(UDim2.new(0,0,-1, 0),"Out","Quad",2)
wait()
workspace.Sound:Play()
wait(1)
passive.TextLabel.Text = third .. " Is Third!"
wait(2)
passive.TextLabel:TweenSize(UDim2.new(1, 0, 0, 150),"Out","Quad",0.5)
wait()
for i = 0, 1, 0.1 do
passive.TextLabel.TextTransparency = i
wait(0.1)
end
passive.TextLabel.Size = UDim2.new(1,0,0,100)
passive.TextLabel.Text = second .. " Is Second!"
wait(2)
for i = 1, 0, -0.1 do
passive.TextLabel.TextTransparency = i
wait(0.1)
end
wait(0.5)
passive.TextLabel:TweenSize(UDim2.new(1, 0, 0, 150),"Out","Quad",0.5)
for i = 0, 1, 0.1 do
passive.TextLabel.TextTransparency = i
wait(0.1)
end
passive.TextLabel.Size = UDim2.new(1,0,0,100)
passive.TextLabel.Text = first .. " Is First!"
wait(3)
for i = 1, 0, -0.1 do
passive.TextLabel.TextTransparency = i
wait(0.1)
end
wait(9)
wait(0.5)
passive.TextLabel:TweenSize(UDim2.new(1, 0, 0, 150),"Out","Quad",0.5)
for i = 0, 1, 0.1 do
passive.TextLabel.TextTransparency = i
wait(0.1)
end
wait(1)
st:Stop()
nd:Stop()
rd:Stop()
plr.Character:MoveTo(workspace.WinningBoard["end"].Position)
workspace.Sound:Stop()
passive.TextLabel.Text = ""
wait(0.1)
passive.TextLabel.TextTransparency = 0
wait(60)
script["1st"].Value = false
script["2nd"].Value = false
script["3rd"].Value = false
end
end
end)
end
end
end
end)
end
game.Players.PlayerAdded:connect(to)
Error
baisically most of it works incept for everytime I try to get the blackout gui which I placed into starter gui and then get by doing plr.PlayerGui.Blackout
